This is the thesis project for Environment Design and It is taken about 5 months to reach this level, and almost half the project was about a proper research to make a highly realistic environment for a game like "Uncharted series", "Rise of the Tomb Raider" and "Assassin's Creed: Origin". The focus of this project was mainly on environment design for the game engine like Unreal Engine 4 and it is a third person shooter. The original early concept is from Asim Steckel a very talented concept artist in the game industry and I'm proud that I choose his concept for my thesis project because it gave me lots of opportunities to explore the middle eastern and Moorish architecture and design and learned a lot from my journey.
The original name of the concept was "Observatory of Seers" and I changed the name to "Observatory of High Temple" because I upgrade the concept by adding the sand desert and mountain and I put the Temple on top of the mountain.