Observatory of High Mountain

This video shows the early testing on modular pieces in Unreal Engine 4 and The reason is I test each modular parts and their look development with the right lighting and mood to make sure that I can move on to another piece without any problem.

Maya Technique - Bend and Duplication

Observatory of High Mountain

This is the thesis project for Environment Design and It is taken about 5 months to reach this level, and almost half the project was about a proper research to make a highly realistic environment for a game like "Uncharted series", "Rise of the Tomb Raider" and "Assassin's Creed: Origin". The focus of this project was mainly on environment design for the game engine like Unreal Engine 4 and it is a third person shooter. The original early concept is from Asim Steckel a very talented concept artist in the game industry and I'm proud that I choose his concept for my thesis project because it gave me lots of opportunities to explore the middle eastern and Moorish architecture and design and learned a lot from my journey.

The original name of the concept was "Observatory of Seers" and I changed the name to "Observatory of High Temple" because I upgrade the concept by adding the sand desert and mountain and I put the Temple on top of the mountain.

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