Mohsen Ghafari
Mohsen Ghafari
Associate Environment Artist @Activision
San Francisco Bay Area, United States

Summary

I'm very passionate in Designing 3D Environment Art for Games. I bring ‘Environment Art’ experience in the field by developing art and assets for both architecture and organic environments. I have hands-on experience in using Maya and 3ds Max for modeling, Zbrush for sculpting, and substance painter for texturing plus unreal engine for lighting, rendering, and post-production. I also am capable of making modular assets for a bigger environment and using trim sheets and unique textures to make a wide variety of assets for games.

The Summary of my Skills and Abilities:

- Designing 3D concept and making 3D assets for Game Engine Like Unreal Engine 4 and Unity
- Making and Preparing the High Poly and Low Poly models in Maya, 3ds Max and Zbrush
- Painting and Designing High-resolution textures in Photoshop and Substance painter
- Importing Game ready assets in Game Engine and Setup a fully rendered game ready scene
- 3D Lighting and rendering in real-time in Game Engine Like Unreal Engine

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Skills

Environment Design3D ModelingLightingProp ModelingProp DesignPBR TexturingTerrain DesignAdobe Substance 3D

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Adobe Substance 3D assets
Adobe Substance 3D assets
RADIANT
RADIANT

Productions

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    • Video Game
      Call of Duty Warzone
    • Year
      2021
    • Role
      Associate Environment Artist
    • Company
      Activision Blizzard