Mohsen Ghafari
Mohsen Ghafari
Environment Artist (Available to work)
San Francisco Bay Area, United States

About

I'm very passionate in Designing 3D Environment Art for Games. I bring ‘Environment Art’ experience in the field by developing art and assets for both architecture and organic environments. I have hands-on experience in using Maya and 3ds Max for modeling, Zbrush for sculpting, and substance painter for texturing plus unreal engine for lighting, rendering, and post-production. I also am capable of making modular assets for a bigger environment and using trim sheets and unique textures to make a wide variety of assets for games.

The Summary of my Skills and Abilities:

- Designing 3D concept and making 3D assets for Game Engine Like Unreal Engine 4 and Unity
- Making and Preparing the High Poly and Low Poly models in Maya, 3ds Max and Zbrush
- Painting and Designing High-resolution textures in Photoshop and Substance painter
- Importing Game ready assets in Game Engine and Setup a fully rendered game ready scene
- 3D Lighting and rendering in real-time in Game Engine Like Unreal Engine

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Skills

Environment Design3D ModelingLightingProp ModelingProp DesignPBR TexturingTerrain DesignAdobe Substance 3D

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Adobe Substance 3D assets
Adobe Substance 3D assets
Gaea
Gaea
RADIANT
RADIANT

Productions

    • Video Game
      Call of Duty Warzone
    • Year
      2021
    • Role
      Associate Environment Artist
    • Company
      Activision Blizzard

Experience

  • 3D Environment Artist at Meta
    Burlingame, CA
    November 2021 - November 2023

    - 3D Design and Concept: Working Closely with Art director & Concept Artists to bring the 2D concepts back to 3D form with fully textured and optimized content from 3d props to foliage and baking the light and texture for more Unique VR content for quest 2 and quest pro.

    - 3D Environment : participated in making and preparing 5 environments for quest VR headset. these tasks varies from making foliage, 3d props, hero props and organic sculpting and optimizing for VR mode.

    - Optimization and Technical: working closely with Tech Arts to solve very difficult issues during tight deadline to make sure the quality bar is high and at the same time delivering very optimized content for public users.

    - Collaboration: worked with different team to make high quality environment in a short period of time and still being able to handle the assignment and work hand-in-hand with creative director, art director and teammates to provide the best 3D design and solution.

    - High impact decision making: working on fully project from early stage to finalizing content for VR Headset that has high impact of user interactivity and collaborating with art director and different team and product manager to make sure everything is perfect.

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