As a 3D Environment Artist with over 3 years of experience in the gaming and VR industries, I have had the privilege of contributing to AAA titles like *Call of Duty Warzone* and developing immersive VR environments for Meta's Quest headsets. My journey in environment art combines a deep passion for storytelling with a commitment to creating visually stunning, interactive worlds that captivate players.
At *Highmoon Studios (Activision Blizzard)*, I played a pivotal role in designing the iconic Nakatomi Plaza map, enhancing the player experience for over 100 million users. At Meta, I led the development and optimization of 5 complex VR environments, working closely with multidisciplinary teams to deliver high-quality content under tight deadlines.
My core expertise includes:
- Designing and optimizing 3D assets for interactive gameplay.
- Collaborating with art directors, designers, and technical teams to ensure seamless integration of assets.
- Utilizing industry-standard tools like Unreal Engine, Maya, and Substance Suite to achieve exceptional quality.
Whether it's crafting hyper-realistic environments or building stylized game worlds, my goal is to create spaces that inspire, immerse, and connect players. I'm excited to collaborate with teams that share a vision for pushing the boundaries of gaming and VR experiences.
- 3D Design and Concept: Working Closely with Art director & Concept Artists to bring the 2D concepts back to 3D form with fully textured and optimized content from 3d props to foliage and baking the light and texture for more Unique VR content for quest 2 and quest pro.
- 3D Environment : participated in making and preparing 5 environments for quest VR headset. these tasks varies from making foliage, 3d props, hero props and organic sculpting and optimizing for VR mode.
- Optimization and Technical: working closely with Tech Arts to solve very difficult issues during tight deadline to make sure the quality bar is high and at the same time delivering very optimized content for public users.
- Collaboration: worked with different team to make high quality environment in a short period of time and still being able to handle the assignment and work hand-in-hand with creative director, art director and teammates to provide the best 3D design and solution.
- High impact decision making: working on fully project from early stage to finalizing content for VR Headset that has high impact of user interactivity and collaborating with art director and different team and product manager to make sure everything is perfect.